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Showing posts with label WoT stuff. Show all posts
Showing posts with label WoT stuff. Show all posts

Tuesday, 29 October 2013

8.9 early download

RU
SEA
EU
NA


For any other:
  1. Go to: your server equivalent of: http://worldoftanks.com/en/content/docs/update/
  2. Copy url of equivalent of: "Download Full Client Archive", for NA it is: http://redirect.wargaming.net/WoT/latest_install_na
  3. Paste it to RedirectCheck (and click Trace of course)
  4. Copy "Location" from output, for NA it is: http://dl.wargaming.net/wot/us/files/WoT_0.8.8_na_install.zip
  5. Replace 7 with 8, for NA: http://dl.wargaming.net/wot/us/files/WoT_0.8.8_na_install.zip
  6. Wait until WG puts file on server. RU is already done, but other needs translations and nerfs to your favorite tank to be complete.

Thursday, 19 September 2013

Separating WoT mods for ease of management.

As with every update, some mods stopped working properly.
But how to tell which mod is causing game to not load?
And even if you find out, how will you distinguish its files from parts of other mods?
Even then, what about mods that overwrite each other files?
Its hell.

So here is simple solution I just implemented in my copy of 8.8:

Saturday, 7 September 2013

8.8 early download.

RU
SEA
EU
NA


For any other:
  1. Go to: your server equivalent of: http://worldoftanks.com/en/content/docs/update/
  2. Copy url of equivalent of: "Download Full Client Archive", for NA it is: http://redirect.wargaming.net/WoT/latest_install_na
  3. Paste it to RedirectCheck (and click Trace of course)
  4. Copy "Location" from output, for NA it is: http://dl.wargaming.net/wot/us/files/WoT_0.8.7_na_install.zip
  5. Replace 7 with 8, for NA: http://dl.wargaming.net/wot/us/files/WoT_0.8.8_na_install.zip
  6. Wait until WG puts file on server. RU is already done, but other needs translations and stuff to be complete. Also Soviet Server Bias.

Monday, 2 September 2013

Work on RCV 7.5 is in progress, do not think I forgot.

Basically it works. ~436 MB so far, but it will grow larger, much larger.
Whats left is:
1. Maps. Basically all of them got some kind of rework due to introduction of 8.0 advanced graphics and physics.
2. Sound. As always something is wrong with sound. WG did craptastic job with it. >.<
3. Testing. Heck lot of it. But with about 1450 of them I should be able to view all maps.

And here is the proof:

Notice invisible buildings and other visual errors as map is from ~8.0 (might as well be pure 8.7, it is just result of all RCC packages stacked to mimic 8.0).
Sadly I was unable to replicate such battle during TD marathon.







Hey ho manual labor.

Maps of 7.5 weights 2.63 GB, Maps of 8.0 are at 2.87GB, difference between them is in 1.94GB.
Usually I just provided  output of diff-check for maps, RCV 7.5 will either be very fat or trimmed with a lot of manual work. I expected that, but it is still way to fat in my opinion. So yeah...
Manual labor for the win. Nothing beats celebrating Labor day than manual labor!

Saturday, 24 August 2013

If its German, its a nerf. (Updated for test #2)


Do you know this mean motherfucker?

Yup. Its an E-75. With a pony in its hatch. A Trixie if I am not mistaken. Once I had little party, in (very late) morning I saw that little monster on my E-75. So yeah, I ride with a pony and badass skin.
But lets get back to Soviet Bias:
In game files you can find data for terrain resistance, and for much more.
(road, dirt, swamp)
8.8 test #2
<terrainResistance>1.2 1.3 2.4</terrainResistance> (stock)
<terrainResistance>1.1 1.2 2.2</terrainResistance>

8.8 test #1
<terrainResistance>1.2 1.5 2.5</terrainResistance> (stock)
<terrainResistance>1.1 1.4 2.3</terrainResistance>

8.7 live
<terrainResistance>1.3 2.1 3.4</terrainResistance> (stock)
<terrainResistance>1.3 1.7 2.7</terrainResistance>

E-75 drops from 1200 to 900 horse power, 25% drop, which means that if terrain resistance is calculated like friction (horse power/resistance) then resistance drop must be same to not make it a nerf for mobility.

Stock: 1.3, 2.1, 3.4 now multiply by 0.75 (25% drop): 0.975, 1.575, 2.55.
Upgraded: 1.3, 1.7, 2.7, take away 25%: 0.975, 1.275, 2.025

Now compare it with 8.8 values:

8.8 test #1
Stock suspension: Road - nerf, Dirt - buff, Swamp - buff. Not bad.
Upgraded suspension: Road - nerf, Dirt- nerf, Swamp - nerf. Bad.

8.8 test #2
Stock suspension: Road - nerf, Dirt - buff, Swamp - buff. Not bad.
Upgraded suspension: Road - nerf, Dirt - buff, Swamp - nerf. Still Bad.

Hit in engine power itself is also a nerf to hill climbing and pushing.

So there is your answer: "If its German, its a nerf."





x

Friday, 23 August 2013

First pure nerfs to German tanks spotted!

WG decided to bless tier 5 heavy tank VK 3001 H (it gets pushed one tier down and re-classed) with a Konish gun aside of great 75/L70 (Known also as Stug gun, and historical armament of Panthers).
Seems good until you look at daamge: 135 instead of 165, both for AP and APCR. Not bad for such high velocity gun at tier 5. Until you look at compatible vehicles: VK 3601 and Klakier Panther.
Which means that VK 3601 gets changed from medium to heavy, which should result at least in increased MM weight, while its best gun is nerfed to level where L70 can become better.
Not to mentioned that already awful recon Panther will also receive this nerf. Yay.

Reduced engine power is disputable whether it is pure nerf or balancing, after all top speed and traverse is increased. Last word will be left for test run on test server and datamining terrain resistance.
It is simple, timer+rotating in place and drag run up the Himmelsdorf hill should tell everything.

Source: FTR



In case you forgot: 8.8 open test is live

To summarize:

Japanese premium tank -tier 5 medium, looks like PzIV mated with Marder. Which means: Japs are coming to WoT. Tora! Tora! Tora!

Soviets get tier 7 and 8 ELC's with T-34-85 copy as tier 6. Tier 7 one will roll with old 107mm ZiS 6, the KV gun. 100mm guns get more dmg but rof falls. Tier 10 is T-54 on steroids.

Germany gets cute low tier toys, heavy version of Leopard as tier 4, VK 3001 with L70 and Konish as tier 5 and tier 7 gets yet another 3002. Also all big cats get nerfed with small buff to cover it up. For example: E-75 horse power drops from 1200 to 900, and I doubt any buff to terrain resistance will cover for 25% less power. Well, German tanks and WG, I am used to that.

And some weird shit with new premium tanks, two tier 7 T-44's, one with 85mm, second with 122mm. M41 with Hellcat turret for 2nd Soviet Tech Tree as a premium light tank and the heavy one is not in test yet for some reason.


Read more on FTR blog. They have images.

Wednesday, 21 August 2013

RCP bug! RCS 8.2@8.7 repacked and reuploaded

I forgot to add some files to RCS 8.2 package, so it is reuploading right now. Size will change from 35MB to ~53MB.

Which means: anyone who downloaded it before will need to do it again.
Also there will be patch containing missing files available ~19MB.

On other news, I am currently uploading (and checking for any missing files :>) all packages to Google Drive as someone suggested in comments.

Tuesday, 20 August 2013

Forum moderators are on my ass :D


Here is Google Cache of this thread, which of course disappeared.

And here is what probably called mod on me... after what? Three weeks of being untouched?
THIS FORUM FREAKING SUCKS! EAT HORSE MANURE NOT MY POSTS YOU FILTHY PIECE OF NON RECYCLABLE GARBAGE!
Dear WG, delete this trash and switch to working one.
People already invented forum systems where writing posts require only writing them, not some black magic to make it work.
I was creative back then. :>

Google Cache misses my last post in that thread, answer to some moron cried that RCP made his Internet slow. My respond was short "sucks to be you".

Friday, 16 August 2013

Web based replay player, woho.

As this is blog for replay stuff, have some repost:

vbaddict battle simulator

Seems like someone was bored enough to decode binary block of replay file.

Tuesday, 13 August 2013

RCP installation and use guide.

CONTENT OBSOLETE

-------------------------------------------------------------

Monday, 5 August 2013

Crew experience calculator

Yo. As I mentioned in first post evaaaa.... it is not just RCP blog, I am to lazy to make separate blogs for different type of content, so you have to deal with it by tags.

So first bit of IT content is here, you are lucky as this time it is WoT related.

Crew experience calculator.
Link is pinned over there ---->

Why do you want to use it? (You will want to use it sooner or later)

How soon will your crew finish their skill?

How much % you need to store in "+" to cover up for silver retraining? (It is ~42k from 90% to 100%, but % varies on skill level).

How will accelerated training impact my crew of X?

 That and probably more you can easily learn by using this calculator. (I made it for myself).
It is fully client side JavaScript so you can just save the page and keep it locally.

 Previously available here, but PasteHTML made one big mistake lately. In past they offered multiple ways to log in, now all they have is Facefuck, which I do not use (Mwahahhaa! I have privacy! Oh hi NSA agent, what brings you here sir?), I still have old cookie that keeps me logged in, but sooner or later I will lose it in some random accident.
So sayonara you slave of Facefuck. Luckily Google is a good guy, and allows raw HTML to be posted on blogspot. Which is cool, I can do whatever I want with that ability.